The school together with the family is the place where each of us learns notions and behaviors that introduce us to the adult world. The richer our cultural background will be, the more chances we will have to make conscious choices that can help or harm humanity.

If it is true that it is in the family that the child acquires his eating habits, it is also true that the school can play its educational role through information and awareness.

The Ministry of Education, University and Research (MIUR - Prot. N. AOODGPER 2741 of 30/03/2011) recognizes the educational work of the Kaledo game in the field of Food Education.

The Association proposes to the Schools educational kits of Health Education and Education for Healthy Lifestyles (Best Practice) providing innovative tools (Kaledo Games) and application methodology. It also offers high-profile training courses for teachers.

For information:


The composition of the teaching kit differs depending on the age of the subjects:

KIT n. 1. Junior kaledo game Age 4-7 years. 2-22 players, 30-60 minutes per game.
Game already tested but not yet validated. In addition to the game, the kit contains the following evaluation tools:

• Diary for recording snacks and drinks during school time.
• Diary for the monthly recording of distances traveled on foot (Kaledobus)
• Diary of scores achieved during the Kaledo tournament: 20 games a week

Schools interested in large-scale experimental study can contact us at:
RECIPIENTS: School children and primary school children [NEW]

KIT n. 2. Classic kaledo game. Ages 7-11 and 11-14 years. 2-4 players. 15-30 minutes per game.
The Kaledo board game was conceived to be used at school on class benches only with 2 players (for intracurricular projects) to prevent the desks from being moved and time is reduced to a minimum. This system therefore provides differently sized kits:

A) For intracurricular projects = kit2 with 20 games
B) For extracurricular projects = kit with 10 games
RECIPIENTS: Primary school pupils (third, fourth and fifth grade) and first-level secondary school students (first, second and third grades). In addition to the game, the kit contains for students:
• N. of Food Diaries for recording snacks and drinks during school time
• N. of Diaries monthly record of distances traveled on foot (Kaledobus)
For teachers:
• Diary of scores achieved during the Kaledo tournament: 20 games a week
• Guide to the game with elements of nutrition science and physical activity

KIT n. 3. Kaledo the health bingo.
Like the real Neapolitan tombola, the game lends itself only to be played on special festive occasions. Introduces to Energy balance and lets us know when we eat too little , little , normal , too or excessive . Suitable for large groups. It is not an educational but instructive game.

On request, the Association organizes Training Courses aimed at the correct use of educational tools. The courses consist of a theoretical part and a practical part, the duration varies between 10 and 20 hours. The school that wants to start a course can freely choose the topics to be treated among these:
• Homeostasis and energy balance: because you get fat and because you lose weight.
• Food and nutrition: the model of the Mediterranean Diet
• Healthy and sustainable nutrition: can we orient the market?
• Which and how to choose the foods that the market offers us
• Lifestyle: physical activity, physical activity, sports
• Urbanization, mechanization and movement
• The role of the school in educating to healthy eating and healthy lifestyles
• The role of the family
• The role of Media
• Power supply 4.0
The courses will be taught by specialists in the field of high professional profile

STATISTICAL DATA PROCESSING. You can request the statistical kit to evaluate the effects of the application of the game or request its elaboration from the Association.

Schools interested in large-scale experimental study can contact us at: